We are back


GovGrid is looking forward to a very exciting 2014.

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Due to fiscal uncertainty the Federal Virtual Challenge has been discontinued for FY14


http://fvwc.army.mil

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MindGames begin Nov 01, 2012 in MOSES


Prepare yourself for some mind bending virtual world gaming. If you have an Emotiv headset meet us on the BlueGrid Islands Nov 01, 2012 at 10PM EST. Send us a note if you are interested.

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We now running our Intelligence Training Environment in the Army’s Virtual World.


Quick up date:  The Army is now hosting our Virtual World Intelligence 
Training environment in the their Virtual World.  
http://fvwc.army.mil/moses/land-allocation-map/
We are in the BlueGrid region at the bottom.

We are going to have a virtual open house this Thursday from 3:30 pm - 4:30 pm EST.
Here is a link to their account page: 
http://fvwc.army.mil/moses/join-moses-today/

I hope to see you in-world this Thursday.  --Rob
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GovGrid WebEx Serious Game follow up Meeting


——————————————————-
Meeting information
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Topic: GovGrid WebEx Serious Game follow up Meeting
Date: Thursday, June 30, 2011
Time: 10:30 pm, Eastern Daylight Time (New York, GMT-04:00)
Meeting Number: 730 321 196
Meeting Password: govgrid

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To start or join the online meeting
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Go to https://freetrial.webex.com/freetrial/j.php?ED=150308637&UID=1155663&PW=NYTU3MTg1YmQx&RT=MiMxMQ%3D%3D

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Audio conference information
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Call-in toll number (US/Canada): 1-650-429-3300

Access code:730 321 196

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GovGrid WebEx Serious Game Kick off Meeting


— Meeting information —
Topic: GovGrid Serious Game
Date: Thursday, June 23, 2011
Time: 10:30 pm, Eastern Daylight Time (New York, GMT-04:00)
Meeting Number: 310 041 711
Meeting Password: GovGrid

— To start or join the online meeting  —
Go to https://freetrial.webex.com/freetrial/j.php?ED=19430738&UID=1155663&PW=NNDRlNzBjMWEz&RT=MiMxMQ%3D%3D

Call-in toll number (US/Canada): 1-650-429-3300   Access code:310 041 711

IMPORTANT NOTICE: This WebEx service includes a feature that allows audio and any documents and other materials exchanged or viewed during the session to be recorded. You should inform all meeting attendees prior to recording if you intend to record the meeting. Please note that any such recordings may be subject to discovery in the event of litigation.

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GovGrid Serious Game


We had a great time at the Learning and Entertainment Evolution Forum LEEF 2011 conference this past week.  Thanks to the excellent feedback on our High Tech Demo “Voice Controlled Virtual Robot” we are now introducing “smart dumb phones” and Serious Games into our Intelligence Training Environment.  Let the games begin.

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GovGrid Intelligence Training is now available via MOSES Army’s OpenSim Environment


Thanks to Douglas Maxwell we now have 4 sims in his Virtual World MOSES.
The performance is better than our Rack Space Cloud implementation, and I hope to capture some real numbers by the end of next week. Unfortunately MOSES does not support voice for mac users, so we are going to setup our own telco for virtual worlds ThisAvatar (voice for the rest of us).

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Serious Games CGAMES 2011 Paper Submission Due 13th June 2011


Call for Papers Extended:

PAPER SUBMISSION
Due to many requests the paper submission deadline for CGAMES 2011 has been extended to:
Monday 13th June 2011
CGAMES 2011 USA (Louisville,) 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games
http://www.cgamesusa.com
Twitter Account: http://www.twitter.com/cgames2011
Hashtag: #cgames2011

Call For Papers
You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming “believable characters”, mobile games, multiplayer on-line, educational and serious games. We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.

Here’s an link with the template. I cannot fill this form out without everyone’s summaries.. If we don’t have at least the summaries of the topics we can’t move forward with timeframes, slides, locations, etc. Then I was going to submit the CFP, and work out the details with the Professor, because the topics are not on the same tracks.

CGames2011 is ready to promote our 3D Virtual Track. If you are still interested and have your summaries ready and marketing/promotion material ready for submissions, please let me know.

7 topics and presentations would be a great start.
Thanks again.
The conference will cover, but is not restricted to, the following topics:
Tools and systems for Games and Virtual Reality
Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
Game interfaces (input devices, speech, gestures)
Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
Game AI
Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
Learning, adaptation and evolution, adaptive Markov models
Believable characters, models, agent architecture, memory, game bots
Multi-Agent Simulation systems (MAS)
Game AI for research and simulation
Simulation, Graphics & Visualisation
Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
Real-time rendering and shaders
Procedural generation (particles, textures, objects, terrains, worlds)
Game Physics, NURBS, skeletal animation, facial animation
Level-Of-Detailing, image-based rendering, photo realism
Serious Games and Games for Research
Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
Disaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy,
Social and Humanities Aspects of Games
Gender in games, violence, and pervasive games
The Player
Games and Society
Gaming Communities
Online Games and Distributed Simulation, Multi-user, Mobile Games, and Security

Games for mobile, handheld, and connected systems
MUDs, MMOGs, MMORPGs

Games development for iPad, iPhone, and Android Phones
Ambient learning environments for mobile devices and ad-hoc networking
Load Balancing and distributed Techniques
Distributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)
Learning, information support activities
Game Security
Future Games
Generative/Procedural content development (characters, models, music, worlds)
Physics-based games
Emergence in Games

Mixed-Reality and Augmented Reality for Games

Future Games Interfaces: Touch, Gestures, Multi-Point UI
Inclusive Areas

Interactive robots and toys, virtual pets
Games Technology and ambient intelligence for next generation games
Sensors based interaction with the environment
Game Design and Simulation
Games genres
Games simulation
Level design
Adaptable Interactive Interfaces –

Game Images
Visual aesthetics
Animation, Graphics, and Visualization
Sound & Music
Sound design
Music composition

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Train for Success: Talk May 26, 2011 ( Cognitive Learning)


We will present lessons learned from the AI Concept Exploration category of the Federal Virtual Worlds Challenge.
Time: 9.00 am PT/ noon ET/ 18.00 CET
Location: Train for Success
FB: Link
FB: Public Event
SLurl: Link

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